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+ GNU GENERAL PUBLIC LICENSE
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+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ <program> Copyright (C) <year> <name of author>
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+<http://www.gnu.org/licenses/>.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+<http://www.gnu.org/philosophy/why-not-lgpl.html>.
--- /dev/null
+;;; pico8.el --- major mode for editing PICO-8 cartridges
+;;
+;; Author: Joe Wreschnig <joe.wreschnig@gmail.com>
+;; Package-Version: 20170620
+;; Package-Requires: ((emacs "25") (polymode "20170307") (lua-mode "20151025"))
+;; Keywords: convenience
+;;
+;; This program is free software; you can redistribute it and/or
+;; modify it under the terms of the GNU General Public License
+;; as published by the Free Software Foundation; either version 3
+;; of the License, or (at your option) any later version.
+
+;;; Commentary:
+;;
+;; This mode (ab)uses polymode to fit six modes into one buffer, one
+;; of which is "real Lua" text and the other five of which have
+;; diverse strict formatting requirements.
+;;
+;; It provides the keybinds and commands for inter-mode actions.
+
+;;; Code:
+
+(require 'polymode)
+(require 'lua-mode)
+(require 'thingatpt)
+
+
+(defgroup pico8 nil
+ "Support for PICO-8 (.p8) cartridge files."
+ :tag "PICO-8"
+ :group 'languages)
+
+(defgroup pico8-faces nil
+ "Faces for PICO-8 (.p8) cartridge files."
+ :tag "PICO-8 Faces"
+ :group 'pico8)
+
+(defcustom pico8-executable-paths
+ '("/Applications/PICO-8.app/Contents/MacOS/pico8" ; macOS
+ "/usr/lib/pico8/pico8" ; PocketCHIP
+ "pico8") ; Normal systems
+ "The locations to search for the PICO-8 executable."
+ :group 'pico8
+ :tag "PICO-8 Executable Paths"
+ :type '(repeat string))
+
+(defcustom pico8-preserve-output-on-exit nil
+ "Whether to keep the output buffer when PICO-8 exits.
+
+PICO-8 processes are long-lived with little surprising output, so
+their output buffers are killed by default when they exit.
+However, this is not usual behavior in Emacs, and can be
+disabled by setting this to t."
+ :group 'pico8
+ :tag "Preserve PICO-8 Output On Exit"
+ :type 'boolean)
+
+(defcustom pico8-lua-indent-level 1
+ "Default indentation for PICO-8 Lua mode.
+
+This overrides lua-indent-mode in `pico8-lua-mode'. `lua-mode''s
+default indentation is 3, which is both idiosyncractic and quite
+large when viewed in the PICO-8 editor, where the convetion is 1."
+ :group 'pico8
+ :tag "PICO-8 Lua Indent Level")
+
+(defconst pico8-colors
+ (mapcar #'symbol-value
+ (list (defconst pico8-color-0 "#000000")
+ (defconst pico8-color-1 "#1D2B53")
+ (defconst pico8-color-2 "#7E2553")
+ (defconst pico8-color-3 "#008751")
+ (defconst pico8-color-4 "#AB5236")
+ (defconst pico8-color-5 "#5F574F")
+ (defconst pico8-color-6 "#C2C3C7")
+ (defconst pico8-color-7 "#FFF1E8")
+ (defconst pico8-color-8 "#FF004D")
+ (defconst pico8-color-9 "#FFA300")
+ (defconst pico8-color-a "#FFEC27")
+ (defconst pico8-color-b "#00E436")
+ (defconst pico8-color-c "#29ADFF")
+ (defconst pico8-color-d "#83769C")
+ (defconst pico8-color-e "#FF77A8")
+ (defconst pico8-color-f "#FFCCAA"))))
+
+(defconst pico8-data-characters
+ (append "0123456789abcdef" nil))
+
+(defface pico8-data-face
+ '((t (:inherit fixed-pitch)))
+ "Face for PICO-8 binary data."
+ :group 'pico8-faces)
+
+(define-derived-mode pico8-data-mode fundamental-mode
+ "PICO-8 Data"
+ "Major mode for non-text PICO-8 cartridge sections.
+
+This is an 'abstract' mode and should not be used
+as an actual major mode, only to derive new modes.")
+
+(defun pico8-data-self-insert-command (n)
+ "Insert the data character you type N times.
+
+PICO-8 cartridges represent binary data using fixed-length
+strings of 0-f, one character per nybble. This command will only
+insert the typed character if it is one of these characters,
+overwriting one of these characters."
+ (interactive "P")
+ (when (memq (char-after) pico8-data-characters)
+ (let ((overwrite-mode t))
+ (self-insert-command (prefix-numeric-value n)))))
+
+(let ((map pico8-data-mode-map))
+ (suppress-keymap map)
+ (dolist (c pico8-data-characters)
+ (define-key map (format "%c" c) 'pico8-data-self-insert-command)))
+
+(defun pico8-goto-char (position)
+ "Set point to POSITION, a number.
+
+The position is global to the cartridge, and the buffer is
+widened if necessary to reach it."
+ (unless (<= (point-min) position (point-max))
+ (widen))
+ (goto-char position))
+\f
+(defun pico8-executable ()
+ "Look up the PICO-8 executable."
+ (or (car (delete nil (mapcar 'executable-find pico8-executable-paths)))
+ (error "The PICO-8 executable could not be found.
+Make sure it is installed, and present in `pico8-executable-paths'")))
+
+(defun pico8--create-output-buffer ()
+ "Create and return a buffer for PICO-8 output."
+ (let* ((output-name (generate-new-buffer-name "*PICO-8*"))
+ (output (get-buffer-create output-name)))
+ (display-buffer output)
+ (with-current-buffer output
+ (insert "(Use C-r within PICO-8 to reload changes from Emacs.)\n")
+ ;; Setting the point in the buffer doesn't have a lasting
+ ;; effect, we need to change it in the window it opened in.
+ ;; https://emacs.stackexchange.com/questions/21464/
+ (set-window-point (get-buffer-window output) (point-max))
+ (compilation-mode))
+ output))
+
+(defun pico8--process-sentinel (process signal)
+ "Delete buffers and windows for PROCESS if SIGNAL is exit."
+ (when (and (not pico8-preserve-output-on-exit)
+ (process-buffer process)
+ (memq (process-status process) '(exit signal)))
+ (let ((buffer (process-buffer process)))
+ (dolist (window (get-buffer-window-list buffer))
+ (quit-restore-window window))
+ (kill-buffer buffer))))
+
+(defun pico8--execute (&rest params)
+ "Run PICO-8 with the provided PARAMS after saving etc."
+ (let ((pico8 (pico8-executable))
+ (cartridge-file-name (buffer-file-name (buffer-base-buffer))))
+ (when (and (buffer-modified-p)
+ (y-or-n-p (format "Save %s? " cartridge-file-name)))
+ (save-buffer))
+ (let* ((output (pico8--create-output-buffer))
+ (process-args (append params (list cartridge-file-name)))
+ (process (apply #'start-file-process "PICO-8" output pico8
+ process-args)))
+ (set-process-sentinel process 'pico8--process-sentinel))))
+
+(defun pico8-run-cartridge ()
+ "Run the current PICO-8 cartridge."
+ (interactive)
+ (pico8--execute "-run"))
+
+(defun pico8-load-cartridge ()
+ "Load the current cartridge in PICO-8."
+ (interactive)
+ (pico8--execute))
+
+
+(defun pico8-cartridge-section-header (name)
+ "Return the header string for cartridge section NAME."
+ (format "__%s__" name))
+
+(defconst pico8-cartridge-sections
+ '("lua" "gfx" "gff" "map" "sfx" "music"))
+
+(defconst pico8-cartridge-keywords
+ (mapcar #'pico8-cartridge-section-header pico8-cartridge-sections))
+
+(defconst pico8-cartridge-header
+ "pico-8 cartridge // http://www.pico-8.com\nversion [0-9]+")
+
+(define-derived-mode pico8-cartridge-mode fundamental-mode
+ "Cartridge"
+ "Major mode for showing PICO-8 cartridge structure."
+ (font-lock-add-keywords
+ nil (list (regexp-opt pico8-cartridge-keywords 'symbols)
+ (cons pico8-cartridge-header font-lock-comment-face)))
+ (suppress-keymap pico8-cartridge-mode-map))
+
+(defun pico8-cartridge-point-of-section (name)
+ "Find the point where the data for section NAME begins."
+ (save-restriction
+ (widen)
+ (save-excursion
+ (goto-char (point-min))
+ (let ((token (format "^%s\n" (pico8-cartridge-section-header name))))
+ (if (not (or (re-search-forward token nil t)
+ (re-search-forward token nil t)))
+ (error "Unable to find a %s section in current buffer" name)))
+ (point))))
+
+(defun pico8-cartridge-goto-section (name)
+ "Go to the beginning of section NAME."
+ (interactive "sGoto PICO-8 cartridge section: ")
+ (pico8-goto-char (pico8-cartridge-point-of-section name)))
+
+(defmacro pico8-cartridge-with-section (section &rest body)
+ "Go to and narrow SECTION and evaluate BODY there."
+ `(save-restriction
+ (save-excursion
+ (pico8-cartridge-goto-section ,section)
+ (pm-narrow-to-span)
+ ,@body)))
+\f
+(defconst pico8-lua-builtins
+ (regexp-opt
+ '("abs" "add" "all" "atan2" "btn" "btnp" "camera"
+ "cartdata" "circ" "circfill" "clip" "cls" "cocreate"
+ "coresume" "costatus" "color" "cos" "cstore" "cursor"
+ "del" "dget" "dset" "fget" "flip" "flr" "folder" "foreach"
+ "fset" "info" "line" "load" "ls" "map" "max" "memcpy"
+ "memset" "menuitem" "mget" "mid" "min" "mset" "music"
+ "pairs" "pal" "palt" "peek" "pget" "poke" "print"
+ "printh" "pset" "reboot" "rect" "rectfill" "reload"
+ "resume" "rnd" "run" "save" "sfx" "sget" "sin" "spr"
+ "sqrt" "srand" "sset" "sspr" "stat") 'symbols))
+
+(define-derived-mode pico8-lua-mode lua-mode
+ "Lua"
+ "Major mode for editing Lua code in PICO-8 cartridges."
+ (font-lock-add-keywords
+ nil `((,pico8-lua-builtins . font-lock-builtin-face)))
+ (set (make-local-variable 'lua-indent-level) pico8-lua-indent-level))
+
+\f
+(defun pico8-gff-current-position ()
+ "Calculate the flag position of the cursor."
+ (pm-with-narrowed-to-span (pm-get-innermost-span)
+ (let ((row (1- (line-number-at-pos)))
+ (col (min 255 (current-column))))
+ (+ (/ col 2) (* row 128)))))
+
+(defun pico8-gff-lighter ()
+ "Calculate the flag under the cursor."
+ (pm-with-narrowed-to-span (pm-get-innermost-span)
+ (let ((row (1- (line-number-at-pos)))
+ (col (current-column)))
+ (+ (* 128 row) (/ col 2)))))
+
+(define-derived-mode pico8-gff-mode pico8-data-mode
+ '(:eval (format "Flag[%d]" (pico8-gff-lighter)))
+ "Major mode for editing flags in PICO-8 cartridges.")
+
+(defun pico8-gff-offset-of-flag (flag)
+ "Calculate the offset of of flag number FLAG."
+ (unless (<= 0 flag 255)
+ (error "Valid flag numbers are 0 to 255, inclusive"))
+ (+ (* 2 flag) (if (> flag 128) 1 0)))
+\f
+(defgroup pico8-pixel-faces nil
+ "Font faces to use for PICO-8 pixels.
+
+Rather than customizing each directly, you'll probably just want
+to change `pico8-pixel-face'."
+ :tag "PICO-8 Pixel Faces"
+ :group 'pico8-faces)
+
+(defface pico8-pixel-face
+ '((t (:inherit pico8-data-face :height 100)))
+ "Face for PICO-8 sprite 'pixels'."
+ :group 'pico8-faces)
+
+(dotimes (i (length pico8-colors))
+ (let ((c (nth i pico8-colors)))
+ (eval `(defface ,(intern (format "pico8-pixel-%x" i))
+ '((t (:inherit pico8-pixel-face :foreground ,c)))
+ ,(format "Face for PICO-8 sprite 'pixel' %x" i)
+ :group 'pico8-pixel-faces
+ :tag ,(format "Face for PICO-8 sprite 'pixel' %x." i)))))
+
+(defconst pico8-gfx-font-lock-keywords
+ `(("0+" . 'pico8-pixel-0)
+ ("1+" . 'pico8-pixel-1)
+ ("2+" . 'pico8-pixel-2)
+ ("3+" . 'pico8-pixel-3)
+ ("4+" . 'pico8-pixel-4)
+ ("5+" . 'pico8-pixel-5)
+ ("6+" . 'pico8-pixel-6)
+ ("7+" . 'pico8-pixel-7)
+ ("8+" . 'pico8-pixel-8)
+ ("9+" . 'pico8-pixel-9)
+ ("a+" . 'pico8-pixel-a)
+ ("b+" . 'pico8-pixel-b)
+ ("c+" . 'pico8-pixel-c)
+ ("d+" . 'pico8-pixel-d)
+ ("e+" . 'pico8-pixel-e)
+ ("f+" . 'pico8-pixel-f)
+
+ ;; If the \n isn't in the smaller face the line is taller to
+ ;; accomodate the full sized point at the end-of-line.
+ ("\n" . 'pico8-pixel-0)))
+
+(defun pico8-gfx-current-position ()
+ "Calculate the sprite and in-sprite position of the cursor."
+ ;; FIXME: Ensure the span we got was actually the gfx one.
+ (pm-with-narrowed-to-span (pm-get-innermost-span)
+ (let ((row (1- (line-number-at-pos)))
+ (col (min 127 (current-column))))
+ (list (+ (* 16 (/ row 8)) (/ col 8))
+ (% col 8) (% row 8)))))
+
+(defun pico8-forward-sprite (n)
+ "Move the point N sprites forward (backward if N is negative)."
+ (interactive "P")
+ (let* ((n (prefix-numeric-value n))
+ (current (pico8-gfx-current-position))
+ (offset (pico8-gfx-offset-of-sprite
+ (% (+ 256 n (nth 0 current)) 256)
+ (nth 1 current)
+ (nth 2 current))))
+ (pm-with-narrowed-to-span (pm-get-innermost-span)
+ (goto-char (+ (point-min) offset)))))
+
+(defun pico8-backward-sprite (n)
+ "Move the point N sprites backward (forward if N is negative)."
+ (interactive "P")
+ (pico8-forward-sprite (- (prefix-numeric-value n))))
+
+(defun pico8-gfx-lighter ()
+ "Show a short description of the current sprite position."
+ (let ((current (pico8-gfx-current-position)))
+ (if current (apply #'format (cons "Sprite[%d:%d,%d]" current))
+ "Sprite[-]")))
+
+(define-derived-mode pico8-gfx-mode pico8-data-mode
+ '(:eval (pico8-gfx-lighter))
+ "Major mode for editing sprites in PICO-8 cartridges."
+ (font-lock-add-keywords nil pico8-gfx-font-lock-keywords)
+ (read-only-mode t))
+
+(defun pico8-gfx-offset-of-sprite (sprite &optional x y)
+ "Calculate the point of SPRITE's X,Y pixel (0,0 by default)."
+ (let ((x (or x 0))
+ (y (or y 0))
+ (line (* (/ sprite 16) 8))
+ (row (* (% sprite 16) 8)))
+ ;; A limit of 4x4 is kind of arbitrary but if you're using sprites
+ ;; larger than that you probably aren't going to be doing so in a
+ ;; way that this command is useful anyway.
+ (unless (and (<= 0 x 31) (<= 0 y 31))
+ (error "Valid sprite offsets are 0 to 31, inclusive"))
+ (unless (<= 0 sprite 255)
+ (error "Valid sprite numbers are 0 to 255, inclusive"))
+ (+ (* 129 (+ y line)) row x)))
+
+(define-key pico8-gfx-mode-map "q" 'pico8-backward-sprite)
+(define-key pico8-gfx-mode-map "w" 'pico8-forward-sprite)
+
+(defface pico8-map-tile-face
+ '((t (:inherit pico8-data-face :height 100)))
+ "Face for PICO-8 map 'tiles'."
+ :group 'pico8-faces)
+
+(defconst pico8-map-font-lock-keywords
+ '(("[0-9a-f]+" . 'pico8-map-tile-face)
+ ("\n" . 'pico8-map-tile-face)))
+
+(defun pico8-map-lighter ()
+ "Calculate the map tile under the cursor."
+ (pm-with-narrowed-to-span (pm-get-innermost-span)
+ (let ((row (- (line-number-at-pos) 1))
+ (col (current-column)))
+ ;; TODO: Show sprite number and flags value
+ (format "%d,%d" (/ col 2) row))))
+
+(define-derived-mode pico8-map-mode pico8-data-mode
+ '(:eval (format "Map[%s]" (pico8-map-lighter)))
+ "Major mode for editing map data in PICO-8 cartridges."
+ (setq font-lock-defaults '(pico8-map-font-lock-keywords)))
+\f
+(defun pico8-sfx-lighter ()
+ "Calculate the sound effect under the cursor."
+ (pm-with-narrowed-to-span (pm-get-innermost-span)
+ (let ((row (- (line-number-at-pos) 1)))
+ (format "%d" row))))
+
+(define-derived-mode pico8-sfx-mode pico8-data-mode
+ '(:eval (format "Sound[%s]" (pico8-sfx-lighter)))
+ "Major mode for editing sound data in PICO-8 cartridges.")
+\f
+(defun pico8-music-lighter ()
+ "Calculate the map tile under the cursor."
+ (pm-with-narrowed-to-span (pm-get-innermost-span)
+ (let ((row (- (line-number-at-pos) 1)))
+ (format "%d" row))))
+
+(define-derived-mode pico8-music-mode pico8-data-mode
+ '(:eval (format "Pattern[%s]" (pico8-music-lighter)))
+ "Major mode for editing music data in PICO-8 cartridges.")
+\f
+(defun pico8-goto-sprite (sprite &optional x y)
+ "Set point to the top-left pixel of SPRITE (or the X,Y pixel)."
+ (interactive "nGo to sprite [0-255]: ")
+ (let ((base (pico8-cartridge-point-of-section "gfx"))
+ (offset (pico8-gfx-offset-of-sprite sprite x y)))
+ (pico8-goto-char (+ base offset))))
+
+(defun pico8-goto-flag (flag)
+ "Set point to the start of flag number FLAG."
+ (interactive "nGo to flag [0-255]: ")
+ (let ((base (pico8-cartridge-point-of-section "gff"))
+ (offset (pico8-gff-offset-of-flag flag)))
+ (pico8-goto-char (+ base offset))))
+
+(defun pico8--string-to-number (string)
+ "Convert STRING to a number, guessing the base.
+
+Returns nil, not 0, if the string was not converted."
+ (cond ((string-match-p "^0[xX][0-9a-fA-F]+$" string)
+ (string-to-number (substring string 2) 16))
+ ((string-match-p "^0[0-9]+$" string)
+ (string-to-number (substring string 1) 8))
+ ((string-match-p "^[0-9]+$" string)
+ (string-to-number string 10))
+ (t nil)))
+
+(defun pico8-sprite-relevant-to-point ()
+ "Get the sprite number relevant to the point.
+
+When editing a flag, this is the flag number. When editing a
+map, this is the value at the map. When editing Lua code,
+this is the numeric literal in the code."
+ (cond
+ ((derived-mode-p 'pico8-gff-mode) (pico8-gff-current-position))
+
+ ;; The sprite for a map is the data at the map location, which is
+ ;; to say, the hexadecimal interpretation of the two character
+ ;; string beginning at the previous even column.
+ ((derived-mode-p 'pico8-map-mode)
+ (let ((beg (- (point) (% (min 255 (current-column)) 2))))
+ (string-to-number (buffer-substring beg (+ beg 2)) 16)))
+
+ ;; In Lua or other code, the sprite is a numeric literal.
+ ;; lua-mode doesn't derive from anything.
+ ((or (derived-mode-p 'lua-mode) (derived-mode-p 'prog-mode))
+ (pico8--string-to-number (or (word-at-point) "")))
+
+ (t nil)))
+
+
+(defun pico8-goto-sprite-relevant-to-point ()
+ "Go to the sprite number relevant to the text at the point.
+
+When editing a flag, this is the flag number. When editing a
+map, this is the value at the map. When editing Lua code,
+this is the numeric literal in the code."
+ (interactive)
+ (let ((sprite (pico8-sprite-relevant-to-point)))
+ (if sprite (pico8-goto-sprite sprite)
+ (error "No sprite number was found at the point"))))
+
+
+(defun pico8-goto-thing-relevant-to-point ()
+ "Go to the thing relevant to the text at the point.
+
+When editing a flag or map, this is the corresponding sprite.
+When editing a sprite, this is the corresponding flag. When
+editing Lua code, how lucky are you feeling?
+
+This function needs a lot of work.."
+ (interactive)
+ (cond ((derived-mode-p 'pico8-gfx-mode)
+ (pico8-goto-flag (car (pico8-gfx-current-position))))
+
+ ((or (derived-mode-p 'pico8-gff-mode)
+ (derived-mode-p 'pico8-map-mode))
+ (pico8-goto-sprite-relevant-to-point))
+
+ ((derived-mode-p 'lua-mode)
+ (let ((n (or (pico8--string-to-number (word-at-point)) 0))
+ (c (save-excursion
+ (and (re-search-backward "\\<f[gs]et\\|s?spr\\>"
+ (- (point) 30) t)
+ (char-after)))))
+ ;; FIXME: Actually parse something? lua-mode's sexp
+ ;; commands don't seem too good, and counting parentheses
+ ;; by hand is for nerds.
+ (cond ((= c ?f) (pico8-goto-flag n))
+ ((= c ?s) (pico8-goto-sprite n))
+ (t (error "There's nothing obvious to go to")))))
+
+ (t (error "There's no obvious thing to go to"))))
+\f
+;;;
+;; Flycheck Integration
+;;
+;; This is more or less the same as the default Lua checkers, but we
+;; need to write out a temporary file so it doesn't check the non-Lua
+;; parts of the file.
+
+(defun pico8--lua-only (f &rest args)
+ "If this is a PICO-8 buffer, run F(ARGS) on only the current section."
+ (if (derived-mode-p 'pico8-lua-mode)
+ (pico8-cartridge-with-section "lua"
+ (let ((mainbuf (current-buffer))
+ (from (point-min))
+ (to (point-max)))
+ (with-temp-buffer
+ (insert "\n\n\n") ;; match line number with stripped header
+ (insert-buffer-substring mainbuf from to)
+ (insert " -- start __gfx__") ;; otherwise last line is ignored
+ (apply f args))))
+ (apply f args)))
+
+(defconst pico8--lua-luacheckrc
+ (expand-file-name
+ "pico8.luacheckrc"
+ (file-name-directory (or load-file-name buffer-file-name))))
+
+(eval-when-compile
+ (require 'flycheck))
+
+(with-eval-after-load 'flycheck
+ (advice-add 'flycheck-save-buffer-to-file :around #'pico8--lua-only)
+
+ (flycheck-define-checker pico8-lua
+ "A PICO-8 Lua syntax checker using the Lua compiler.
+See URL `http://www.lua.org/'."
+ :command ("luac" "-p" source)
+ :standard-input nil
+ :error-patterns
+ ((error line-start
+ ;; Skip the name of the luac executable.
+ (minimal-match (zero-or-more not-newline))
+ ":" line ": " (message) line-end))
+ :modes pico8-lua-mode)
+
+ (flycheck-define-checker pico8-luacheck
+ "A PICO-8 Lua syntax checker using luacheck.
+See URL `https://github.com/mpeterv/luacheck'."
+ :command ("luacheck"
+ "--formatter" "plain"
+ "--codes" ; Show warning codes
+ "--no-color"
+ (option "--config" pico8--lua-luacheckrc)
+ "--filename" source-original
+ source)
+ :error-patterns
+ ((warning line-start
+ (optional (file-name))
+ ":" line ":" column
+ ": (" (id "W" (one-or-more digit)) ") "
+ (message) line-end)
+ (error line-start
+ (optional (file-name))
+ ":" line ":" column ":"
+ ;; `luacheck' before 0.11.0 did not output codes for errors, hence
+ ;; the ID is optional here
+ (optional " (" (id "E" (one-or-more digit)) ") ")
+ (message) line-end))
+ :modes pico8-lua-mode)
+
+ (add-to-list 'flycheck-checkers 'pico8-lua)
+ (add-to-list 'flycheck-checkers 'pico8-luacheck))
+
+
+;;;
+;; Finally - pico8-mode!
+
+(defmacro pico8--defchunkmode (name)
+ "Define a PICO-8 polymode chunk for section NAME."
+ `(defconst ,(intern (concat "pico8--pm-inner-" name))
+ (pm-hbtchunkmode :mode ',(intern (format "pico8-%s-mode" name))
+ :head-mode 'host
+ :head-reg ,(format "^__%s__\n" name)
+ :tail-reg "^__[a-z]\\{3,5\\}__\n\\|^\n\\'")))
+
+(defconst pico8--pm-poly
+ (pm-polymode-multi
+ :hostmode
+ (defconst pico8--pm-host
+ (pm-bchunkmode :mode 'pico8-cartridge-mode))
+ :innermodes (list
+ (pico8--defchunkmode "lua")
+ (pico8--defchunkmode "gfx")
+ (pico8--defchunkmode "gff")
+ (pico8--defchunkmode "map")
+ (pico8--defchunkmode "sfx")
+ (pico8--defchunkmode "music"))))
+
+(define-polymode pico8-mode pico8--pm-poly
+ :lighter "P8"
+ :keymap '(("\C-c\C-r" . pico8-run-cartridge)
+ ("\C-c\C-e" . pico8-load-cartridge)
+ ("\M-gs" . pico8-goto-sprite)
+ ("\M-gS" . pico8-goto-sprite-relevant-to-point)
+ ("\M-gf" . pico8-goto-flag)
+ ("\M-g." . pico8-goto-thing-relevant-to-point))
+ (toggle-truncate-lines 1))
+
+(add-to-list 'auto-mode-alist '("\\.p8$" . pico8-mode))
+(add-to-list 'magic-mode-alist '("pico-8 cartridge" . pico8-mode))
+
+
+(provide 'pico8)
+;;; pico8.el ends here